Frostpunk gets three expansions from Pc on Xbox consoles

Frostpunk gets three expansions from pc on Xbox consoles
Source : Epicgames

Frostpunk is a fantastic strategy simulation game set amidst a apocalyptic calamitous ice age. With the whole world covered in blood-freezing glaciers and snowstorms, you play as the last leftovers of humanity, furnished uniquely with fizzling steampunk tech and the will to survive.

Frostpunk tasks players to manage supplies and resources with incredible  shortage, regularly prompting choices that you realize will get individuals killed. Then, at that point, you may need to manage the political fallout, from fights as far as possible up to armed uprising, all while the temperature gradually drops.

Frostpunk on PC has enjoyed in an tremenduos run, with a last DLC, On the Edge dropping last year. The console version of Frostpunk has been somewhat behind on content drops, notwithstanding. Up to this point.

PS5 and Xbox Series X Games verified On CRT Monitors

On July 21st, 11 Bit Studios will launch three expansions on Xbox consoles, beforehand selective to PC. There’s a prequel story named The Last Autumn, which is set in a boreal timberland, complete with new mechanics as you explore the progress into the long winter. On the Edge takes players to a far off station after the ending of the base game, and is tied in with overseeing shipping lanes. The Rifts adds another guide for Endless Mode, close by new constructions and other tech to help asset gathering.

You’ll have the option to buy the extensions independently or as a part of a catch-all season pass, or, in case you’re new to Frostpunk, you can get everything in another Complete Edition that incorporates the base game and each DLC delivered up until this point. The base game is likewise available on Xbox Game Pass.

11 Bit Studios has gone from strength to strength as one of Poland’s most encouraging outfits, with the exemplary This War of Mine, close by games like Moonlighter and Children of Morta. 11 Bit recently reported that they’re moving to the Unreal Engine to build bigger and bolder games, as well.